These files contain cutscene files like animations. xc3_model can be updated to load these animations and support animation loading from Python. It might not be obvious which objects these animations should target simply by looking at the evpa file. One approach is to extract the relevant animation from the evpa using a custom Rust program and export a mot file to use with tools like xenoblade_blender.
These files contain cutscene files like animations. xc3_model can be updated to load these animations and support animation loading from Python. It might not be obvious which objects these animations should target simply by looking at the evpa file. One approach is to extract the relevant animation from the evpa using a custom Rust program and export a mot file to use with tools like xenoblade_blender.