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GameDisplayWidget.cpp
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59 lines (48 loc) · 1.09 KB
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#include "GameDisplayWidget.h"
#include <QtEvents>
namespace QtGameEngine {
namespace UI {
GameDisplayWidget::GameDisplayWidget(QWidget *parent) :
QGLWidget(parent)
{
setRenderer(0);
setInputMapper(0);
}
void GameDisplayWidget::paintGL()
{
if(renderer)
renderer->render();
}
void GameDisplayWidget::initializeGL()
{
if(renderer)
renderer->initialize();
}
void GameDisplayWidget::resizeGL(int w, int h)
{
if(renderer)
renderer->resize(w, h);
}
void GameDisplayWidget::setRenderer(AbstractRenderer *renderer)
{
this->renderer = renderer;
}
void GameDisplayWidget::keyPressEvent(QKeyEvent *e)
{
e->accept();
AbstractInputHandler* handler = mapper->getInputHandler(e->key());
if(handler)
handler->handleInput();
}
void GameDisplayWidget::mousePressEvent(QMouseEvent *e)
{
e->accept();
AbstractInputHandler* handler = mapper->getInputHandler(e->button());
if(handler)
handler->handleInput();
}
void GameDisplayWidget::setInputMapper(InputMapper *mapper)
{
}
}
}