A thing that really annoys a lot of players is that the crafting functions of our storage system bridges don't provide any information if a job is done, was calculated successfully
We can either track these jobs ourselves and keep a custom object in the bridge like it's currently done in the ME Bridge
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private final List<CraftJob> jobs = new CopyOnWriteArrayList<>(); |
Then we can provide functions like getJobs, getJob(itemFilter/JobId)
How we exactly do this is discussable
A thing that really annoys a lot of players is that the crafting functions of our storage system bridges don't provide any information if a job is done, was calculated successfully
We can either track these jobs ourselves and keep a custom object in the bridge like it's currently done in the ME Bridge
AdvancedPeripherals/src/main/java/de/srendi/advancedperipherals/common/blocks/blockentities/MeBridgeEntity.java
Line 39 in 7aa2a76
Then we can provide functions like
getJobs,getJob(itemFilter/JobId)How we exactly do this is discussable