Skip to content

Extension update: Sprite3D #2019

@Eldarduil

Description

@Eldarduil

Changes

Added alpha clipping to the object material that renders transparent textures properly. This prevent transparent textures obscuring other objects to render such as 3d particle emitter.

How to use the new features

You can see it in the example project that particle emitters are visible through transparent pixels of the texture.

Checklist

  • I've followed all of the best practices.
  • I confirm that this extension can be integrated to this GitHub repository, distributed and MIT licensed.
  • I am aware that the extension may be updated by anyone, and do not need my explicit consent to do so.

Example file

Sprite3D_Update.zip

Extension file

Sprite3D.zip

Metadata

Metadata

Assignees

No one assigned

    Labels

    🔄 Extension updateAn update for an existing extension🧪 Experimental extensionAn extension submission to be merged with a lightweight review.

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions