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It seems to like the susie face sprites a lot (It seems to be sprites that get loaded from the spr folder that fallback to this when using sprite_add).
emily@stupid-book build % ./butterscotch /Applications/RIBBIT.app/Contents/Resources/game.ios --save-folder /Users/emily/Library/Application\ Support/ribbitribbitribbitrib
Loading /Applications/RIBBIT.app/Contents/Resources/game.ios...
Loaded "RIBBITMOD" (0) successfully! [WAD Version 16 / GameMaker version 2.0.0.0]
VM: Initialized with 2704 functions mapped
Gamepad: Loaded SDL gamecontroller mappings successfully
GLFW error 0x10007: NSGL: The compatibility profile is not available on macOS
GLFW error 0x10007: NSGL: The compatibility profile is not available on macOS
GLFW error 0x10007: NSGL: The compatibility profile is not available on macOS
GLFW error 0x10007: NSGL: The compatibility profile is not available on macOS
GLFW error 0x10007: NSGL: The compatibility profile is not available on macOS
GLFW error 0x10007: NSGL: The compatibility profile is not available on macOS
GLFW error 0x10007: NSGL: The compatibility profile is not available on macOS
GLFW error 0x10007: NSGL: The compatibility profile is not available on macOS
GLFW error 0x10007: NSGL: The compatibility profile is not available on macOS
GLFW error 0x10004: Context profiles are only defined for OpenGL version 3.2 and above
GLFW error 0x10004: Context profiles are only defined for OpenGL version 3.2 and above
VM: Reset complete
VM: Reset complete
OpenGL version: 2.1 Metal - 91.7
GL: Compiling default vertex shader
GL: Compiling default fragment shader
GL: Shader default succesfully linked!
GL: 0 Shaders Found
GL: Renderer initialized (37 texture pages)
Audio: miniaudio engine initialized
GL: Loaded TXTR page 0 (2048x2048)
GL: Loaded TXTR page 1 (2048x2048)
GL: Loaded TXTR page 2 (2048x2048)
GL: Loaded TXTR page 3 (2048x2048)
GL: Loaded TXTR page 4 (2048x2048)
GL: Loaded TXTR page 5 (2048x2048)
GL: Loaded TXTR page 6 (2048x2048)
GL: Loaded TXTR page 7 (2048x2048)
GL: Loaded TXTR page 8 (512x512)
GL: Loaded TXTR page 9 (2048x2048)
GL: Loaded TXTR page 10 (2048x2048)
GL: Loaded TXTR page 11 (2048x2048)
GL: Loaded TXTR page 12 (2048x2048)
GL: Loaded TXTR page 13 (2048x2048)
GL: Loaded TXTR page 14 (2048x2048)
GL: Loaded TXTR page 15 (2048x2048)
GL: Loaded TXTR page 16 (1024x1024)
GL: Loaded TXTR page 17 (2048x2048)
GL: Loaded TXTR page 18 (2048x2048)
GL: Loaded TXTR page 19 (2048x2048)
GL: Loaded TXTR page 20 (2048x2048)
GL: Loaded TXTR page 21 (2048x2048)
GL: Loaded TXTR page 22 (2048x2048)
GL: Loaded TXTR page 23 (2048x2048)
GL: Loaded TXTR page 24 (1024x2048)
GL: Loaded TXTR page 25 (2048x2048)
GL: Loaded TXTR page 26 (2048x2048)
GL: Loaded TXTR page 27 (2048x2048)
GL: Loaded TXTR page 28 (2048x2048)
GL: Loaded TXTR page 29 (2048x2048)
GL: Loaded TXTR page 30 (2048x2048)
GL: Loaded TXTR page 31 (2048x2048)
GL: Loaded TXTR page 32 (2048x2048)
GL: Loaded TXTR page 33 (2048x2048)
GL: Loaded TXTR page 34 (1024x2048)
GL: Loaded TXTR page 35 (2048x2048)
GL: Loaded TXTR page 36 (2048x2048)
Runner: Executing global init script: gml_GlobalScript_0
VM: [gml_Script___init_d3d] Unknown function "vertex_create_buffer"!
VM: [gml_Script___init_d3d] Unknown function "vertex_format_begin"!
VM: [gml_Script___init_d3d] Unknown function "vertex_format_add_position_3d"!
VM: [gml_Script___init_d3d] Unknown function "vertex_format_add_normal"!
VM: [gml_Script___init_d3d] Unknown function "vertex_format_add_colour"!
VM: [gml_Script___init_d3d] Unknown function "vertex_format_add_textcoord"!
VM: [gml_Script___init_d3d] Unknown function "vertex_format_end"!
Runner: Executing global init script: gml_GlobalScript_1
Runner: Executing global init script: gml_GlobalScript_2
Game: loading lang: /Applications/RIBBIT.app/Contents/Resources/lang/lang_en.json
Game: loaded: /Applications/RIBBIT.app/Contents/Resources/lang/lang_en.json, entries: 10598
VM: [gml_Object_obj_initializer2_Create_0] Stubbed function "sprite_add"!
VM: [gml_Object_obj_initializer2_Create_0] Unknown function "font_add"!
VM: [gml_Object_obj_initializer2_Create_0] Unknown function "sprite_collision_mask"!
VM: [gml_Object_obj_initializer2_Create_0] Unknown function "sprite_assign"!
VM: [gml_Object_obj_time_Create_0] Stubbed function "display_get_height"!
VM: [gml_Object_obj_time_Create_0] Stubbed function "display_get_width"!
Runner: Room loaded: ROOM_INITIALIZE (room 0) with 2 instances
GL: Created surface 0 with size (640x480)
Room changed: ROOM_INITIALIZE (room 0) -> PLACE_LOGO (room 137)
VM: [gml_Object_obj_crackintro_Create_0] Stubbed function "sprite_add"!
Audio: Created stream 300000 for 'mus/sfx_amigadrive.ogg' -> '/Applications/RIBBIT.app/Contents/Resources/mus/sfx_amigadrive.ogg'
Audio: Created stream 300001 for 'mus/keygen4.ogg' -> '/Applications/RIBBIT.app/Contents/Resources/mus/keygen4.ogg'
Runner: Room loaded: PLACE_LOGO (room 137) with 4 instances
Runner: Window title set to: RIBBIT
Audio: Destroyed stream 300001
GL: Cannot delete data.win sprite 1
GL: Cannot delete data.win sprite 1
Audio: Destroyed stream 300000
VM: [gml_Object_PROCESS_LOGO_Create_0] Stubbed function "sprite_add"!
GL: Cannot delete data.win sprite 1
GL: Cannot delete data.win sprite 1
GL: Cannot delete data.win sprite 1
Room changed: PLACE_LOGO (room 137) -> PLACE_MENU (room 139)
Runner: Window title set to: RIBBIT - Welcome back! Wait, are you drunk again?
Audio: Created stream 300000 for 'mus/home.ogg' -> '/Applications/RIBBIT.app/Contents/Resources/mus/home.ogg'
Runner: Room loaded: PLACE_MENU (room 139) with 11 instances
Game: get font: main
It seems to like the susie face sprites a lot (It seems to be sprites that get loaded from the spr folder that fallback to this when using sprite_add).