Screenshots of tricky spots (outdoors) #1
Replies: 9 comments
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Second spot, right after, also through grass: |
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We probably need to have the part before and after the character to both be checked if it's brown? |
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Another tricky spot, right after:
We can probably check for the blue color from the boy's cap on the right? |
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This time, same checking for the blue color from the boy's cap on the left? |
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This one no idea, I think we can let the program run until the very end, but I didn't take a screenshot of how it looks like |
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No idea here. I think we can let the program go to that area, and then randomly head left, top, right, bottom and at the same time mashing A, and let it detect a dialog box? |
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Simply walk and wait for dialog or combat (we can have a function that does do sth until combat) |
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Here as we avoid the girl, probably check the grey from the stairs behind the character to check if we passed |
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Where you go for catching Machop, after having caught it, how you can get out: |
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In the very beginning, when passing through that grass. The important part to recognize is to let it run until it has that brown area in front of the character (before it it's only green)
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