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Hand Tracking Improvements #694

Description

@Chylum

Is your feature request related to a problem?

There's a misalignment between the player and avatar's hands

Currently, when using hand tracking in VR:

  • The hands on the avatar don't match as closely with the player's.
  • The raycast pointer doesn't align as naturally.

Additionally, there's no way to move the player in VR except with either the VR controllers or a keyboard. It would be more convenient to have a way to move using the hands.

Describe your preferred solution

More experimentation for the alignment improvements, and a system to control the player's movement using either the hands or with face tracking (potentially good for accessibility - eg. right cheek puff to move forward, left to go backward/right-left mouth curl to rotate).

Describe any considered alternatives

N/A

Additional Context

No response

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