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Cilbox Recovery #1017

Description

@Toys0125

Is your feature request related to a problem?

Currently any time a transient spike in cpu, could cause the timer inside Cilbox to detect the script went over its time limit causing it to be disabled.

Describe your preferred solution

Have a proper system to either detect bad actor scripts/have a sliding strike system in which after 3 strikes in a minute could mean it should be disabled.

Describe any considered alternatives

Have Scene's have multiple boxes so that one script crashing causes everything in the world to break.
Or have script auto restart, but could cause initialization issue.

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