Commit cbbaf0b
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docs: PROBE-SPRITE-REPLAY spec (x265 I/P/B grammar over HHTL sprites + helix motion) + two standing corrections
New plan x265-sprite-replay-probe-v1.md (operator-directed, crawl-first
scope): moving object = HHTL-anchored Gaussian-splat sprite with a helix
direction code as the motion primitive, mapped onto the x265 GOP
grammar — I = splat set at anchor; P = ONE helix code per sprite
(object-level motion replacing per-block MV search, x265's dominant
encode cost); B = parametric interpolation along the helical path.
Explicitly NOT H.268 and NOT x265 bit-parity; CPU/wasm carries
bit-exactness (sprite states from helix codes, pinned math), wgpu is
render-grade per C5/C9. The minimal wgpu harness doubles as
PROBE-GPU-LUT's missing harness. §5 probe-queue row added with pass/
KILL bands (KILL = helix object-motion collapses into a dense per-splat
MV field).
Standing corrections folded (flagged in the prior round):
- §10(i) honesty amendment: the 192B/3-cache-line tile claim is fully
honest only under the analytic Fisher-z canon (materialized 256^2 u16
= 128KB, L2-resident not L1D); analytic drops table residency to 8B
and rail reads become |delta-i8| arithmetic.
- PROBE-WH-MAG-2 deferral-condition amendment: the Skip/Merge/Delta/
Escape mode grammar already IS the per-tile escape tier (analog of
classify_rows_by_lfd Passthrough; shader analog = FailureTicket);
WH-MAG-2 = WH under the mode grammar.
Blackboard entry appended. Knowledge-doc suite green (117/117).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K3RyLEbuNSHxxB3NTTrGki1 parent c4d20e1 commit cbbaf0b
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